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Showing posts with the label Dalvik

Understanding Android Tight Loops / Spin-on-suspend Error

I am developing a game on android, 'Space RPG' - currently only seeing this error pop up on… Read more Understanding Android Tight Loops / Spin-on-suspend Error

Types Of Memory Leaks In A Garbage-collected Language Running In Virtual Machines (ie, Dalvik)

Aren't there two types of memory leaks when dealing with a garbage collected language: user-cod… Read more Types Of Memory Leaks In A Garbage-collected Language Running In Virtual Machines (ie, Dalvik)

Entrypoint Of Android Application

When we develop an Android application, we always start from the onCreate() method of the main acti… Read more Entrypoint Of Android Application

Conversion To Dalvik Format Failed With Error 1 With A Scary Message In The Console View

I've seen a few questions with this topic, but when I search for the other part I have in my er… Read more Conversion To Dalvik Format Failed With Error 1 With A Scary Message In The Console View

Is Checking Sdk_int Enough Or Is Lazy Loading Needed For Using Newer Android Apis ? Why?

Code such as : if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) … Read more Is Checking Sdk_int Enough Or Is Lazy Loading Needed For Using Newer Android Apis ? Why?

Custom Class Loading In Dalvik With Gradle (android New Build System)

As per the introduction of Custom Class Loading in Dalvik by Fred Chung on the Android Developers B… Read more Custom Class Loading In Dalvik With Gradle (android New Build System)