Camera Does Not Follow Player
Solution 1:
try to use stage's camera instead of creating your own. Change your GameScreen constructor like this:
publicGameScreen(Game game){
stage = newStage(newFitViewport(Game.WIDTH, Game.HEIGHT));
camera = (OrthographicCamera) stage.getCamera();
Gdx.input.setInputProcessor(stage);
}
then in the render method set the camera position just like
camera.position.set(player.getX(), camera.position.y, 0);
before camera.update() call
There is also something strange in your code - why you have camera.position.set() and setting player x in this condition:
if (delta > 1 / 60f) //??
{
player.setX(player.getX() + (4 * delta));
camera.position.set(player.getX(), camera.position.y, 0);
}
I'm pretty sure you don't need this - but even if you need the
camera.position.set(player.getX(), camera.position.y, 0);
should be out of if statement because what is happening now is that even if you are changing your player position (using keybord through PlayerInputHandler object) you **don't update camera position. Try to remove if statement or at least do something like
public void render(float delta)
{
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if (delta > 1 / 60f)
{
player.setX(player.getX() + (100 * delta));
}
camera.position.set(player.getX(), camera.position.y, 0);
update();
stage.act(delta);
stage.draw();
}
last thing is that if your stage is empty (excluding player) when camera will start to follow player - you will see as player not moving at all :) Add someting more to stage
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