How Do I Use A While Loop With An Ontouch Function? (android)
Well, I have been looking up answers, but none have worked for me. I have a button that when it is HELD DOWN, is suppose to continue to move an image across the screen. But for som
Solution 1:
Firstly, you are making a UI thread sleep that's why your UI is getting freeze.Here, i have created a async task where i am sleeping background thread and running a UI update on main thread as you can see below in doInBackground method.Here is your solution -:
publicclassMainActivityextendsActivity {
private ImageView leftImageButton;
privatebooleanleftButtonDown=false;
private ImageView knight;
privateAsyncTaskasyncTask=null;
@OverridepublicvoidonCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
leftImageButton = (ImageView) findViewById(R.id.imageView2);
knight = (ImageView) findViewById(R.id.imageView1);
leftImageButton.setOnTouchListener(newLeftImageListener());
}
publicvoidstartTask() {
asyncTask = newAsyncTask<Void, Void, Void>() {
@Overrideprotected Void doInBackground(Void... params) {
if (leftButtonDown) {
while (leftButtonDown) {
try {
Thread.sleep(10);
runOnUiThread(newRunnable() {
@Overridepublicvoidrun() {
try {
moveLeft(5);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
});
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
returnnull;
}
}.execute();
}
publicvoidmoveLeft(int speed)throws InterruptedException {
knight.setLeft(knight.getLeft() - speed);
}
publicclassLeftImageListenerimplementsOnTouchListener {
publicLeftImageListener() {
// TODO Auto-generated constructor stub
}
@OverridepublicbooleanonTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
leftButtonDown = true;
startTask();
break;
case MotionEvent.ACTION_UP:
leftButtonDown = false;
break;
default:
break;
}
returntrue;
}
}
}
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