Using An Imageview Transform Matrix Instead Of Canvas.scale(float, Float, Float, Float)
I need to change the way I am scaling and moving my imageview to using a matrix instead of calling canvas.scale(,,,,), but I cannot figure out the proper calls to do this. I had th
Solution 1:
Okay I figured out what the problem was. I was using setImageMatrix(m)
to apply to the entire ImageView child class, instead of setting the matrix for the canvas, like this:
@OverrideprotectedvoidonDraw(Canvas canvas){
...
canvas.concat(transform);
}
I'm not sure what the difference is between the two though, if anyone knows see difference bewteen imageMatrix and matrix
EDIT: using canvas.setMatrix(transform)
messed up the scrolling; canvas.concat(transform)
was recommended instead and that does this trick
Solution 2:
What if you try?
m.setScale(scaleFactor, scaleFactor);
m.postTranslate(zoomCenter[0], zoomCenter[1]);
I also believe child.setScaleType(ScaleType.MATRIX)
is not needed. At least my coding works without it.
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