Libgdx - The Window Is Not Being Cleaned Every Frame
I am using LibGDX to build a simple game for android (based on flappy bird). It happens that when the bird (actor) moves it keeps the old images on the screen, something like this:
Solution 1:
//set the background color
Gdx.gl.glClearColor(0, 0, 0, 0);
//clear
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
Add the code above in your render method. What this does is to clear the frames on the screen.
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