Bitmapfactory.decoderesource Does Not Recognise Drawables
I'm trying to load a simple image as a background for a GPS app using C# in Visual Studio. The resources are located in Resources/drawable/resource file Now I've been trying to d
Solution 1:
Resourcesres= getContext().getResources();
intid= R.drawable.image;
Bitmapb= BitmapFactory.decodeResource(res, id);
This shall return the decoded Bitmap
or it will return null if the image cannot be decoded.
NOTE : The
Bitmap
would be different if"image"
exists in all drawable folders(like ldpi,mdpi,hdpi , etc) . So it's ideal to keep the image in the originaldrawable
folder unaltered.
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