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Android Performance Api Level 11 And Above

I seem to have an unsolvable issue, I have spent the weekend on it, couldn't get it fixed. When I make a simple test app with two activities: 1. Mainactivity: a few buttons, a tim

Solution 1:

I've found a solution to this issue by examining this post: http://code.google.com/p/android/issues/detail?id=22514

The solution is to disable hardware acceleration.

In the AndroidManifest.xml, in your application tag, add:

android:hardwareAccelerated="false"

Now everything runs smooth again. Unfortunately hardware acceleration doesn't make your app run faster when it starts.

Solution 2:

GLES20Canvas.nDrawDisplayList

when this comes it is expected to have a large portion of the time if you are drawing a lot, especially very big views.

I would like you give you link for the Do's and Dont's from android-30-hardware-acceleration

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