Android Performance Api Level 11 And Above
I seem to have an unsolvable issue, I have spent the weekend on it, couldn't get it fixed. When I make a simple test app with two activities: 1. Mainactivity: a few buttons, a tim
Solution 1:
I've found a solution to this issue by examining this post: http://code.google.com/p/android/issues/detail?id=22514
The solution is to disable hardware acceleration.
In the AndroidManifest.xml
, in your application tag, add:
android:hardwareAccelerated="false"
Now everything runs smooth again. Unfortunately hardware acceleration doesn't make your app run faster when it starts.
Solution 2:
GLES20Canvas.nDrawDisplayList
when this comes it is expected to have a large portion of the time if you are drawing a lot, especially very big views
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I would like you give you link for the Do's and Dont's from android-30-hardware-acceleration
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