Android Ndk: Why Is Aassetmanager_open Returning Null
I have some code: AAsset* pAsset = AAssetManager_open(pAssetManager, 'asset_test.txt', AASSET_MODE_STREAMING); DebugPrint(pAsset?'pAsset not NULL\n':'pAsset NULL'); if (pAsset) {
Solution 1:
I passed the Activity into AAssetManager_fromJava(), while I should have passed the AssetManager in. If you pass the wrong class into AAssetManager_fromJava() it will fail without printing anything to logcat.
How to get the asset manager with JNI:
JNIEnv* env = (JNIEnv*)SDL_AndroidGetJNIEnv();
jobject activity = (jobject)SDL_AndroidGetActivity();
jclass activity_class = env->GetObjectClass(activity);
jmethodID activity_class_getAssets = env->GetMethodID(activity_class, "getAssets", "()Landroid/content/res/AssetManager;");
jobject asset_manager = env->CallObjectMethod(activity, activity_class_getAssets); // activity.getAssets();
global_asset_manager = env->NewGlobalRef(asset_manager);
pAssetManager = AAssetManager_fromJava(env, global_asset_manager);
Stash that asset manager pointer somewhere and use it for all your AAssetManager_*() functions from now on.
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