Build Failed After Creating Oculus Go Manifest In Unity 3d
I am trying to publish an Oculus GO application build with Unity 3D. I follow the OVR instructions for publishing such apps which can be found here: https://developer.oculus.com/do
Solution 1:
I have solve this problem
1-Delete the AndroidManifest from my project
2-Edit in AndroidManifest.OVRSubmission
<category android:name="android.intent.category.INFO"/>
change this line with
<category android:name="android.intent.category.LAUNCHER"/>
Solution 2:
It's a bug in Oculus Android package.
You can get a hint looking into the OculusBuildProcessor.cs
script in the package. Cached in Library/PackageCache/com.unity.xr.oculus.android@X.XX.X\Editor
Check the line you get in the error's call stack. In your case it's OculusBuildProcessor.cs:102
It can't handle required attributes like:
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
android:launchMode="singleTask"android:resizeableActivity="false"
You can safely remove these attributes because these will be added automatically. The one that caused problems for me (no idea why) was vr_only meta-data.
Solution 3:
I had a similar error. I fixed it by going to the package manager and updating my packages
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