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Android Ndk Glreadpixels() From Offscreen Buffer

I'm writing a game using android ndk. I'm using picking to select objects in opengl. For that i have an offscreen framebuffer object where i render into and i use glReadPixels() to

Solution 1:

the problem was just a threading issue. all openGL calls have to be done in the same thread. Otherwise this can result in weird behavoir like this and worse.


Solution 2:


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